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Use a special flag to mark D3D11 shaders as dirty instead of NULL. · bc234461Gregoire Payen de La Garanderie authored
Also remove mCurPointGeometryShader and instead pass the program to drawArrays. BUG=angle:872 Change-Id: If55517e81d9234705eabcc0e5be7b5b492858e08 Reviewed-on: https://chromium-review.googlesource.com/241421Tested-by:
Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
bc234461
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