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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • TextureD3D.cpp
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  • Jamie Madill's avatar
    Fix 2D tex array buffer unpacking. · 846ca843
    Jamie Madill authored Jan 29, 2015
    In some cases, when an unpack buffer is enabled, we would use the
    incorrect layer offset, because we would think the pixel pointer
    was NULL. Use a new parameter instead of the double "null" meaning
    to fix this.
    
    This fixes several tests in the dEQP texture specification group.
    (EG: dEQP-GLES3.functional.texture.specification.teximage3d_pbo)
    
    BUG=angle:899
    
    Change-Id: If96bba6987a04653301efc348d32de372a237aa1
    Reviewed-on: https://chromium-review.googlesource.com/244092Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
    846ca843
TextureD3D.cpp 84.7 KB
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