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Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes) · 62815bf4Austin Kinross authored
D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture, and sample from level zero of it. A previous commit added a workaround for this in ANGLE to Texture2Ds. This commit fixes some minor issues in that commit, and extends the workaround to apply to TextureCubes too. Change-Id: Ic97321af6f8bbf7ad5d96e58655c342db3978a6a Reviewed-on: https://chromium-review.googlesource.com/241944Tested-by:
Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
62815bf4
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