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Use correct non-square register count in structs. · f4780c1cJamie Madill authored
For struct varyings with nested structs, we would count registers incorrectly, and produce D3D link errors. This fixes tests in the dEQP's shaders.linkage.varying.struct. BUG=angle:910 Change-Id: I47ea6dba36bf57cf94a7e7f30997c6c9096c2b40 Reviewed-on: https://chromium-review.googlesource.com/247243Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
f4780c1c
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