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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • BufferD3D.cpp
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  • Jamie Madill's avatar
    D3D: Re-init static buffer after invalidate. · 5b8b1087
    Jamie Madill authored Feb 13, 2015
    This allows the Buffer class to always know if it's intended to
    use static data vs dynamic. In some cases we would end up with
    NULL pointers and not know if we started with static or dynamic
    usage.
    
    BUG=angle:912
    
    Change-Id: I79ca62674543e0cf4b2ba9b31b6d8918723b31ce
    Reviewed-on: https://chromium-review.googlesource.com/249460Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org>
    5b8b1087
BufferD3D.cpp 1.76 KB
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