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Fix GetShaderPrecisionFormat to return correct values on DX11 · 481373d8Olli Etuaho authored
The integer precision is different on DirectX 9 and 11 backends. DirectX 11 guarantees native 32-bit integers. BUG=angle:919 Change-Id: I7619e66f8aaa1177c32b6da185fe805ce8a19b71 Reviewed-on: https://chromium-review.googlesource.com/250280Reviewed-by:
Geoff Lang <geofflang@chromium.org> Tested-by:
Olli Etuaho <oetuaho@nvidia.com>
481373d8
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