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  • angle
  • tests
  • angle_tests
  • CubeMapTextureTest.cpp
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  • Austin Kinross's avatar
    Improve D3D11 FL9_3 zero-LOD workaround (e.g. TextureCubes) · 62815bf4
    Austin Kinross authored Jan 15, 2015
    D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped
    texture, and sample from level zero of it. A previous commit
    added a workaround for this in ANGLE to Texture2Ds. This
    commit fixes some minor issues in that commit, and extends
    the workaround to apply to TextureCubes too.
    
    Change-Id: Ic97321af6f8bbf7ad5d96e58655c342db3978a6a
    Reviewed-on: https://chromium-review.googlesource.com/241944Tested-by: 's avatarAustin Kinross <aukinros@microsoft.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    62815bf4
CubeMapTextureTest.cpp 3.29 KB
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