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  • angle
  • util
  • EGLWindow.cpp
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  • Jamie Madill's avatar
    Use both null and real renders for draw call perf. · 39fcf263
    Jamie Madill authored Jun 08, 2015
    Introduce a "null" GL renderer for this specific benchmark, which
    does not do any work on drawArrays and drawElements. We could use
    the same kind of trick for buffer and texture updates, if we need
    it. This gives us a good baseline for comparing GL and D3D perf.
    
    BUG=angleproject:1040
    
    Change-Id: I4bf7c75df01932de45ddd0a4e42e8fc82f15e37e
    Reviewed-on: https://chromium-review.googlesource.com/276192Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarKenneth Russell <kbr@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    39fcf263
EGLWindow.cpp 6.48 KB
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