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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • renderer11_utils.h
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  • Jamie Madill's avatar
    Blit11: Defer built-in shader loads. · e636e140
    Jamie Madill authored Jun 10, 2015
    Introduce a 'DeferredShader' utility class. Other classes can use
    DeferredShader to delay loading shader resources until we render
    with them, which saves on loading time as well as memory, if we
    aren't using particular shaders.
    
    BUG=angleproject:1014
    
    Change-Id: Ic6767c3c422a7fedbf23cce5d0c9d822aaf2e652
    Reviewed-on: https://chromium-review.googlesource.com/275778Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org>
    Reviewed-by: 's avatarKenneth Russell <kbr@chromium.org>
    e636e140
renderer11_utils.h 7.7 KB
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