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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • RendererD3D.cpp
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  • Cooper Partin's avatar
    Changed d3d11 desktop renderer to use d3d9 debug annotation interfaces. · 75da1974
    Cooper Partin authored Jun 16, 2015
    The D3D11 renderer must choose the D3D9 debug annotator because the D3D11 interface
    method ID3DUserDefinedAnnotation::GetStatus on desktop builds doesn't work with the Graphics
    Diagnostics tools in Visual Studio 2013.
    The D3D9 annotator works properly for both D3D11 and D3D9.
    Incorrect status reporting can cause ANGLE to log unnecessary debug events.
    
    Change-Id: I9a31c63cbc506904eb39577826fc4df8d503f03a
    Reviewed-on: https://chromium-review.googlesource.com/278162Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCooper Partin <coopp@microsoft.com>
    Tested-by: 's avatarCooper Partin <coopp@microsoft.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    75da1974
RendererD3D.cpp 19.2 KB
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