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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • HLSLCompiler.cpp
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  • Jamie Madill's avatar
    Lazily load the HLSL compiler DLL. · a8bb9cdc
    Jamie Madill authored Jul 13, 2015
    If the user is loading resources straight from the disk with the
    binary shader cache, they shouldn't need to load the compiler DLL
    at all. Note: might be a good idea to track more statistics here.
    
    BUG=angleproject:1014
    
    Change-Id: Ie75dcce3eb249347c545f1bbca7d0977df7addee
    Reviewed-on: https://chromium-review.googlesource.com/282554Reviewed-by: 's avatarKenneth Russell <kbr@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    a8bb9cdc
HLSLCompiler.cpp 11.2 KB
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