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  • Compiler.cpp
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  • Olli Etuaho's avatar
    Only apply Appendix A limitations to ESSL 1.00 shaders · a7b6db7f
    Olli Etuaho authored Aug 19, 2015
    ESSL 1.00 specifies a set of minimum functionality, and ANGLE
    automatically checks that WebGL shaders stay within this minimum
    functionality. However, this should only apply to ESSL 1.00. ESSL 3.00
    shaders compiled for WebGL 2.0 should not be subject to these
    restrictions, since there is no similar spec for minimum functionality
    for ESSL 3.00.
    
    In case a non-WebGL based shader spec is used, the restrictions can be
    toggled from outside by specifying the SH_VALIDATE_LOOP_INDEXING flag,
    same as before this patch.
    
    BUG=angleproject:1116
    TEST=WebGL 2 conformance tests
    
    Change-Id: Idaec0fb4c7c85cd72020d0b23112fddb1b020571
    Reviewed-on: https://chromium-review.googlesource.com/293933Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
    a7b6db7f
Compiler.cpp 26.2 KB
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