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  • angle
  • src
  • libANGLE
  • renderer
  • gl
  • StateManagerGL.cpp
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  • Geoff Lang's avatar
    Pass the texture unit to TextureGL::syncSamplerState. · a6c95fc6
    Geoff Lang authored Sep 09, 2015
    When syncing the texture's sampler state, make sure the correct texture
    unit is active.  When StateManagerGL syncs the textures, it may not set
    the active texture if the texture ID has not changed.
    
    BUG=angleproject:884
    BUG=angleproject:883
    BUG=angleproject:1051
    
    Change-Id: Ib22874c22a12b1b9bd68887ac5a449c507e7bdc6
    Reviewed-on: https://chromium-review.googlesource.com/298482Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
    a6c95fc6
StateManagerGL.cpp 39.5 KB
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