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  • angle
  • src
  • libANGLE
  • Program.h
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  • Jamie Madill's avatar
    Re^6-land "Move Uniform and UBO info to the gl::Program layer." · 62d31cb6
    Jamie Madill authored Sep 11, 2015
    This data was previously stored entirely in the Impl level. Move
    as much as possible to the GL level, using a read-only view in the
    Impl level. Some information in D3D-specific, and should be stored
    separately in the Impl.
    
    This patch has a lot of refactoring that splits the D3D and GL info,
    and moves as much validation as possible to the GL layer, where it
    is shared between the back-ends.
    
    Re-land with fix for dEQP unused uniforms. The fix involves storing
    a local copy of all uniform data in the GL layer. This will also
    let us validate sampler indexes during draw calls at the GL layer.
    
    Re-re-land with a fix for multiply defined symbols on Clang.
    
    Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
    
    Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
    
    Re^5-land with a fix for a test warning on Linux.
    
    Re^6-land with a fix for transposed matrix uniform arrays.
    
    BUG=angleproject:1123
    TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
    
    Change-Id: Ie6fcde1c16eb05d67191b629338b88302a2563f5
    Reviewed-on: https://chromium-review.googlesource.com/298971
    Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    62d31cb6
Program.h 14.9 KB
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