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  • angle
  • src
  • libANGLE
  • State.h
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  • Geoff Lang's avatar
    Don't sync the multisample state in StateManagerGL. · add8d031
    Geoff Lang authored Sep 09, 2015
    GL_MULTISAMPLE is not a real state in GLES but existed for the D3D
    renderers to sync the rasterizer state more easily.  Instead of syncing it
    in StateManagerGL, rely on the default value of GL_TRUE in Desktop GL.
    
    All tests in dEQP-GLES3.functional.multisample.* now pass.
    
    BUG=angleproject:885
    BUG=angleproject:883
    
    Change-Id: Idbe5fbc1b43a6e66008fe87da41601277dbe7311
    Reviewed-on: https://chromium-review.googlesource.com/298441Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
    add8d031
State.h 14.5 KB
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