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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • loadimage.cpp
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  • Austin Kinross's avatar
    In D3D11, check for 16-bit texture support and use if possible · 405f3471
    Austin Kinross authored Jun 04, 2015
    BUG=angleproject:1002
    
    The last patch added new tests which failed on some Intel Win7
    machines. This was due to a driver bug. Windows Updates have
    been applied to the failing machine, and the tests now pass.
    
    Changes between second and current (third) failed 16-bit patch:
    - Reenable usage of 16-bit DXGI textures on all Intel cards
    - Disable 16bpp tests on Intel D3D11 until the bots are updated
    - Updated Win7 test machine. Tests now pass
    
    Changes between first and second failed 16-bit patch:
    - Disabled usage of 16-bit DXGI textures on all Intel cards
    - Added DXGI->GL conversion entries for 16-bit formats, which
      fixes FBO readback issues. The ES CTS and dEQP tests which
      failed with the last patch now pass.
    
    Change-Id: Id8ea89bfbc450beea54afdd398956bc97ecf3c01
    Reviewed-on: https://chromium-review.googlesource.com/275082Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarAustin Kinross <aukinros@microsoft.com>
    405f3471
loadimage.cpp 29.3 KB
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