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  • OutputHLSL.cpp
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  • Olli Etuaho's avatar
    Fix invalid generated sampling functions in HLSL output · e8e4debc
    Olli Etuaho authored Nov 18, 2015
    In some generated shaders, "levels" would be read before it is assigned
    by GetDimensions when clamping mip level to valid range. Fix these cases.
    
    BUG=angleproject:1092
    TEST=dEQP-GLES3.functional.shaders.texture_functions.*
         (12 tests start passing)
    
    Change-Id: I9fce8d378606738e5172673d222bce7968e26789
    Reviewed-on: https://chromium-review.googlesource.com/312022
    Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Tested-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
    e8e4debc
OutputHLSL.cpp 115 KB
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