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Using dirty bit notification for d3d11 blend state · 451cb838Dian Xiang authored
BUG=angleproject:1161 This is a re-land for commit ff2ab571. Dirty bits didn't check for sampleMask, hence when sampleMask changed and nothing else, d3D states didn't update. This commit also focuses on blend state for d3d11 to make the cl change smaller and more manageable. This commit also some performance regression issues that were occuring in commit ff2ab571 Change-Id: I866066689911870a84125fa2150f9efbf1405ad0 Reviewed-on: https://chromium-review.googlesource.com/312468Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by:
Dian Xiang <dianx@google.com>
451cb838
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