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  • angle
  • src
  • libANGLE
  • Context.cpp
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  • Geoff Lang's avatar
    Don't allocate VertexArray or TransformFeedback objects until binding. · 36167ab3
    Geoff Lang authored Dec 07, 2015
    Follow the spec more closely and only reserve IDs of vertex arrays and
    transform feedback objects before binding.  This saves memory and allows
    the glIs* calls to succeed.
    
    BUG=angleproject:1218
    BUG=angleproject:1101
    
    Change-Id: I0039680c39c66c1c5506f6a1a9121a71791b77e9
    Reviewed-on: https://chromium-review.googlesource.com/316591Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
    36167ab3
Context.cpp 56 KB
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