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  • angle
  • src
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  • OutputGLSLBase.cpp
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  • Olli Etuaho's avatar
    Output layout qualifiers in GLSL output · ae69d7e1
    Olli Etuaho authored Oct 07, 2015
    Output layout qualifiers for vertex shader attributes and fragment
    shader outputs. This applies both to ESSL output and GLSL output. If
    the source shader is in ESSL1, the code has no effect since there's
    no layout information in the AST.
    
    BUG=525930
    TEST=angle_unittests, angle_end2end_tests
    
    Change-Id: I48b3aa56116c15d11599b030eed4c45be2c8fc7e
    Reviewed-on: https://chromium-review.googlesource.com/304550
    Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@google.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    ae69d7e1
OutputGLSLBase.cpp 39.2 KB
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