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  • angle
  • src
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  • perf_tests
  • PointSprites.cpp
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  • Austin Kinross's avatar
    Re-land "In D3D, cache static vertex buffers to prevent wasteful recreation" · 84b0c3b7
    Austin Kinross authored Nov 05, 2015
    BUG=angleproject:197
    
    Changes since first failed patch:
     - Optimized BufferD3D::getStaticVertexBuffer()
     - Removed loop to commit static buffers
     - Out-of-date static buffers (which are much rarer anyway after this patch)
       are marked for deletion at the *next* draw call, rather than searched for
       before each draw call. That search was expensive.
    
    The change should see a net improvement to DrawCallPerfBenchmark for D3D null.
    
    Change-Id: If4942e0afd9e8fefadce8820a1305e13636547ef
    Reviewed-on: https://chromium-review.googlesource.com/311115Tested-by: 's avatarAustin Kinross <aukinros@microsoft.com>
    Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    84b0c3b7
PointSprites.cpp 5.66 KB
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