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  • angle
  • src
  • libANGLE
  • Framebuffer.h
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  • Jamie Madill's avatar
    D3D11: Don't read or write to the unused depth buffer. · 0df8fe44
    Jamie Madill authored Nov 24, 2015
    When using STENCIL8, we emulate it on D3D11 with D24S8, since there
    is no native stencil-only format. However in many places we would
    write to the depth part of this format, and confuse the D3D runtime
    when it would use the depth test. Fix this by never modifying the
    depth portion of the buffer, or reading from it.
    
    BUG=angleproject:1232
    
    Change-Id: Ifd2e54eceae84e8deea85f439c132d07981b2286
    Reviewed-on: https://chromium-review.googlesource.com/313996
    Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    0df8fe44
Framebuffer.h 5.35 KB
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