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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • gl
  • SurfaceGL.cpp
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  • Geoff Lang's avatar
    Explicitly enable framebuffer SRGB blending in StateManagerGL. · afd7f0a8
    Geoff Lang authored Sep 09, 2015
    In DesktopGL, SRGB blending must be enabled or linear blending will be
    used.
    
    reland: Work around issues on AMD drivers where SRGB blending would be
    used on clears of linear attachments.
    
    Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106
    new passing tests).
    
    BUG=angleproject:883
    BUG=angleproject:885
    
    Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2
    Reviewed-on: https://chromium-review.googlesource.com/302336Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
    afd7f0a8
SurfaceGL.cpp 758 Bytes
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