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Hard-limit the number of uniform vectors in OpenGL. · aa16dd4aunknown authored
Using the real limits (usually 4096) can cause the uniforms/gl-uniform-arrays WebGL test to time out. This limit artificial limit can be lifted once the test is updated. BUG=407309 Change-Id: I17a0a963e606800ec4f6f1972c777b597976622f Reviewed-on: https://chromium-review.googlesource.com/314460Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
aa16dd4a
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