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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • RendererD3D.cpp
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  • Dian Xiang's avatar
    Refactoring RendererD3D to not have virtual functions for state calls · 02bbec19
    Dian Xiang authored Dec 02, 2015
    BUG=angleproject:1242
    
    Draw calls get called many times. Eliminating the number of virtual
    function calls will help with performance. Renderer9 and Renderer11 now
    have diverging paths for managing state with the dirty bits. Hence, we can
    remove some of the virtual calls.
    
    Change-Id: Ic5d69e744826f1c4f4ae168bca058f4743ff0843
    Reviewed-on: https://chromium-review.googlesource.com/315229Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarDian Xiang <dianx@google.com>
    02bbec19
RendererD3D.cpp 20.3 KB
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