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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • RenderStateCache.cpp
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  • Jamie Madill's avatar
    D3D11: Disable stencil buffer when not attached. · 15ede106
    Jamie Madill authored Nov 26, 2015
    Similarly to the D24S8 attachment getting confused when we use only
    the stencil portion, ANGLE could write to the stencil portion when
    we were only using the depth. Fix this by internally disabling stencil
    test and writes when using this type of configuration.
    
    BUG=angleproject:1237
    
    Change-Id: Ib7868d5e9f8aea73304a132005541dab947aa619
    Reviewed-on: https://chromium-review.googlesource.com/314032
    Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    15ede106
RenderStateCache.cpp 18.2 KB
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