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  • angle
  • src
  • libANGLE
  • renderer
  • gl
  • BlitGL.cpp
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  • Geoff Lang's avatar
    When doing a LUMA blit, render to an intermediate texture. · bf8a72f6
    Geoff Lang authored Nov 03, 2015
    Instead of rendering the swizzled result to the destination texture,
    render to another intermediate texture and then CopyTexImage it into the
    destination texture.  Rendering to arbitrary mip levels of the destination
    texture is not always supported but CopyTexImage-ing is.
    
    BUG=angleproject:1113
    
    Change-Id: I352a1fcc769ce92268744d3e7a6265dd2bfddb37
    Reviewed-on: https://chromium-review.googlesource.com/310570Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
    bf8a72f6
BlitGL.cpp 10.5 KB
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