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  • gl_tests
  • TextureTest.cpp
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  • Olli Etuaho's avatar
    Add a texture test with a mix of different sampler types · c8c99a0a
    Olli Etuaho authored Jan 14, 2016
    This test makes sure that even if sampler / texture registers get
    grouped together based on type in the HLSL backend of the shader
    translator, the D3D renderer still has the right register index
    information for each ESSL sampler.
    
    BUG=angleproject:1261
    TEST=angle_end2end_tests
    
    Change-Id: Id09f96cfa903cd20c8e7229980fa363bb07b6045
    Reviewed-on: https://chromium-review.googlesource.com/322200Tested-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    c8c99a0a
TextureTest.cpp 58 KB
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