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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • ProgramD3D.cpp
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  • Austin Kinross's avatar
    Don't compile D3D geometry shader when using instanced point emulation · 88829e84
    Austin Kinross authored Jan 12, 2016
    If ANGLE is using instanced point sprites (e.g. on Feature Level 9_3) then it
    still tries to compile the point sprite geometry shader. It shouldn't do this.
    
    Change-Id: I6e7753dd337c385893fc4bea6c8438aeaf5e8427
    Reviewed-on: https://chromium-review.googlesource.com/321397
    Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
    Tested-by: 's avatarAustin Kinross <aukinros@microsoft.com>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    88829e84
ProgramD3D.cpp 76.7 KB
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