Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • compiler
  • translator
  • OutputHLSL.cpp
Find file
BlameHistoryPermalink
  • Jamie Madill's avatar
    Revert "D3D11: Use clamp wrap mode for Integer textures." · 6c9b2ae9
    Jamie Madill authored Dec 08, 2015
    dEQP-GLES3 texture failures:
    
    http://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20dEQP%20%28NVIDIA%29/builds/4510/steps/angle_deqp_gles3_tests/logs/stdio
    
    dEQP-GLES3.functional.shaders.texture_functions.texture.isampler*
    dEQP-GLES3.functional.shaders.texture_functions.texture.usampler*
    
    BUG=angleproject:1244
    
    This reverts commit 7a6a1ffe.
    
    Change-Id: I0e25e7aed0e0d78015d5b8f5a7b9a81e0a5fca4e
    Reviewed-on: https://chromium-review.googlesource.com/316641Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
    6c9b2ae9
OutputHLSL.cpp 118 KB
EditWeb IDE
×

Replace OutputHLSL.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.