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Pass texture base level to shaders on D3D11 · 3026829eOlli Etuaho authored
The base level is passed to shaders in a uniform block created specifically for passing sampler metadata. This is done on feature levels above 9_3, which treat samplers as indices to sampler arrays in shaders. BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: I846f2fc195ab1fd884052824ffd3c1d65083c0fb Reviewed-on: https://chromium-review.googlesource.com/322122Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
3026829e
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