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  • gl_tests
  • D3D11FormatTablesTest.cpp
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  • Olli Etuaho's avatar
    Remove renderFormat from TextureFormat structure · 6151af8c
    Olli Etuaho authored Feb 19, 2016
    The renderFormat is only ever needed in renderer11_utils when
    determining which multisample sample counts a format supports.
    Determine the renderFormat in the context where it is needed instead
    of storing it in the TextureFormat structure. Extra fallbacks can
    also be removed from the code.
    
    The D3D11FormatTablesTest is restructured so that it doesn't need to
    use the renderFormat field.
    
    This refactoring is done to make it simpler to expand usage of the
    ANGLE format enumeration in the C++ code.
    
    BUG=angleproject:1244
    TEST=angle_end2end_tests,
         dEQP-GLES3.functional.fbo.* (no regressions)
    
    Change-Id: I980152eb2f3fdaaa1cc5b08e3c9b695c1625e9e5
    Reviewed-on: https://chromium-review.googlesource.com/328680Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    6151af8c
D3D11FormatTablesTest.cpp 5.33 KB
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