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  • OutputHLSL.cpp
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  • Olli Etuaho's avatar
    Pass integer texture format bit count to shaders on D3D11 · f8bf583b
    Olli Etuaho authored Feb 11, 2016
    This will be needed in the future when integer texture wrap mode support
    will be added by sampling integer textures through FLOAT/UNORM/SNORM
    SRVs.
    
    The bit count needs to be passed for 8-, 10- and 16-bit textures. 32-bit
    integer textures are the ones left over. Only passing the bit counts for
    the absolute minimum number of formats avoids unnecessary driver constant
    buffer updates.
    
    BUG=angleproject:1244
    BUG=angleproject:1095
    TEST=angle_end2end_tests
    
    Change-Id: I28a84588842b2eb9a1661454437d21c22ce794b7
    Reviewed-on: https://chromium-review.googlesource.com/326944Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    f8bf583b
OutputHLSL.cpp 122 KB
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