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Sync the D3D11 rasterizer state if pointDrawMode or multisample changes. · b9ada71dGeoff Lang authored
When drawing points, culling is disabled to make sure the generated point sprites are not culled. Since there are no dirty bits for pointDrawMode or multiSample, they were not being checked to ensure the rasterizer state was correct. BUG=586531 Change-Id: I8fe60dd8d5bbc79b1bce2c0aa62c40cee560fe24 Reviewed-on: https://chromium-review.googlesource.com/327862Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
b9ada71d
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