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Pass integer texture format bit count to shaders on D3D11 · f8bf583bOlli Etuaho authored
This will be needed in the future when integer texture wrap mode support will be added by sampling integer textures through FLOAT/UNORM/SNORM SRVs. The bit count needs to be passed for 8-, 10- and 16-bit textures. 32-bit integer textures are the ones left over. Only passing the bit counts for the absolute minimum number of formats avoids unnecessary driver constant buffer updates. BUG=angleproject:1244 BUG=angleproject:1095 TEST=angle_end2end_tests Change-Id: I28a84588842b2eb9a1661454437d21c22ce794b7 Reviewed-on: https://chromium-review.googlesource.com/326944Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
f8bf583b
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