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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • BufferD3D.h
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  • Jamie Madill's avatar
    D3D: Make directStoragePossible a local static method. · dbfc6c63
    Jamie Madill authored Feb 29, 2016
    This method doesn't need to call through to the VertexBuffer class,
    since in only really depends on vertex format caps. This makes the
    code local to the VertexDataManager, the only place it is used.
    
    Refactoring patch only, for VertexArray11 dirty bits.
    
    BUG=angleproject:1327
    
    Change-Id: I315313a72a00186930d7f9b1091ccb91f37f9f96
    Reviewed-on: https://chromium-review.googlesource.com/329740Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    dbfc6c63
BufferD3D.h 2.55 KB
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