Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • Program.cpp
Find file
BlameHistoryPermalink
  • Olli Etuaho's avatar
    Return the correct count from getAttachedShaders · 586bc55c
    Olli Etuaho authored Mar 04, 2016
    The count should be the total amount of shader ids written. Before
    this patch the code used to write the amount of attached shaders
    to count regardless of the value of maxCount.
    
    BUG=angleproject:1101
    TEST=dEQP-GLES3.functional.state_query.shader.*
    
    Change-Id: I5ae729748c7809f03fd496c927a76f60398d2b42
    Reviewed-on: https://chromium-review.googlesource.com/329865Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    586bc55c
Program.cpp 76.3 KB
EditWeb IDE
×

Replace Program.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.