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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • Image11.cpp
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  • Olli Etuaho's avatar
    D3D11: Get color read function from ANGLE format · 114d129d
    Olli Etuaho authored Feb 26, 2016
    This is done to make it possible to change some of the DXGI formats
    of integer textures without affecting their color read function
    associations.
    
    The packPixels function gets the ANGLE format from the texture helper,
    which now requires the ANGLE format to be passed in at the time of
    creation.
    
    BUG=angleproject:1244
    TEST=angle_end2end_tests,
         dEQP-GLES3.functional.fbo.* (no regressions),
         dEQP-GLES3.functional.pbo.* (all pass)
    
    Change-Id: I368337cfe5f8c86ff3292009ccf29e9d01409a07
    Reviewed-on: https://chromium-review.googlesource.com/329213Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    114d129d
Image11.cpp 22.6 KB
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