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  • OutputHLSL.cpp
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  • Olli Etuaho's avatar
    Refactor HLSL texture coordinate output to prepare for wrap modes · d4102f09
    Olli Etuaho authored Jan 22, 2016
    Wrap modes for integer textures need to be implemented in shaders in
    HLSL. This requires more complex transformations on the texture
    coordinates, so store the texture coordinate code for each texture
    coordinate in a string variable.
    
    BUG=angleproject:1244
    TEST=dEQP-GLES3.functional.shaders.texture_functions.* (no regression),
         dEQP-GLES3.functional.texture.units.* (no regression)
    
    Change-Id: Iadd9617a7f906aa1d56dabfba6639f932152e6f1
    Reviewed-on: https://chromium-review.googlesource.com/336637Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    d4102f09
OutputHLSL.cpp 130 KB
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