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  • OutputHLSL.cpp
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  • Olli Etuaho's avatar
    Re-land "Refactor texture function handling in OutputHLSL" · 5858f7e3
    Olli Etuaho authored Apr 08, 2016
    This change is pure refactoring, it does not introduce any functional
    changes.
    
    Separate texture function output into a helper class and further into
    different helper functions to make the code more maintainable.
    
    Some of the logic is simplified slightly by eliminating duplicate
    cases and limiting the scope of variables where possible, but care
    has been taken to preserve the exact same functionality as before.
    
    Re-land with a fix to typo in include guard.
    
    BUG=angleproject:1349
    TEST=dEQP-GLES3.functional.shaders.texture_functions.* (no regression)
         dEQP-GLES3.texture.* (no regression)
    
    Change-Id: I57c1ec1950fa05bd16275ca578eb5ee99b34a5ae
    Reviewed-on: https://chromium-review.googlesource.com/339180Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    5858f7e3
OutputHLSL.cpp 90 KB
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