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Avoid a copy in TextureStorage11::setData · 0ecb18b9John Bauman authored
This is essentially a reland of 9cf9bcbe This code always allocates a new memory buffer for the texture memory, picks a load function to copy/convert the input data into it, and the uploads. In the case where the input format matches the upload format we should be able to skip the allocation and copy and be much happier. Change-Id: If4281aeb4cd7bbbebba60122a10610a916833052 Reviewed-on: https://chromium-review.googlesource.com/326852 Tryjob-Request: John Bauman <jbauman@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: John Bauman <jbauman@chromium.org>
0ecb18b9
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