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D3D11: Get mip generation function from ANGLE format · 9cb1df4fOlli Etuaho authored
This is done to make it possible to change some of the DXGI formats of integer textures without affecting their mip generation function associations. BUG=angleproject:1244 TEST=angle_end2end_tests, dEQP-GLES3.functional.texture.mipmap.*generate* (all pass) Change-Id: Ie83dd0e1883e9d8e267fbd4bf54b1e466fb0b210 Reviewed-on: https://chromium-review.googlesource.com/328963Reviewed-by:Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
9cb1df4f
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