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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • Framebuffer11.cpp
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  • Olli Etuaho's avatar
    D3D11: Associate ANGLE formats with GL internal formats · f706901e
    Olli Etuaho authored Feb 24, 2016
    Add a corresponding GL internal format to ANGLE format set. This is
    one step on the way to removing the problematic DXGI format to GL
    format mapping. This will also make it possible to stop storing the
    DXGIFormat field in RenderTarget11. The DXGIFormat field in
    RenderTarget11 can currently carry either the DSV format, the RTV
    format or the texture storage format of the resource it is managing,
    which makes code using it hard to understand.
    
    Also fills in missing componentType for some compressed ANGLE formats
    in texture_format_data.json.
    
    BUG=angleproject:1244
    TEST=angle_end2end_tests
    
    Change-Id: I87eedca8736aeface3fa6a0ec3c9d355cf006b24
    Reviewed-on: https://chromium-review.googlesource.com/328961Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    f706901e
Framebuffer11.cpp 18.4 KB
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