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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • texture_format_data.json
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  • Olli Etuaho's avatar
    D3D11: Get mip generation function from ANGLE format · 9cb1df4f
    Olli Etuaho authored Feb 25, 2016
    This is done to make it possible to change some of the DXGI formats
    of integer textures without affecting their mip generation function
    associations.
    
    BUG=angleproject:1244
    TEST=angle_end2end_tests,
         dEQP-GLES3.functional.texture.mipmap.*generate* (all pass)
    
    Change-Id: Ie83dd0e1883e9d8e267fbd4bf54b1e466fb0b210
    Reviewed-on: https://chromium-review.googlesource.com/328963Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    9cb1df4f
texture_format_data.json 16.8 KB
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