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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • TextureD3D.cpp
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  • Olli Etuaho's avatar
    D3D: Reallocate storage when texture format changes with base level · 87fc71c4
    Olli Etuaho authored May 11, 2016
    Different levels of the same texture may have different formats, so
    changing the base level may affect the format that should be used for
    the storage. Take this into account in the D3D backend.
    
    The added test fails on some GL drivers.
    
    TEST=angle_end2end_tests
    BUG=angleproject:596
    
    Change-Id: I5380e942694a75685ebb510edb01c0489e0d5179
    Reviewed-on: https://chromium-review.googlesource.com/344230Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    87fc71c4
TextureD3D.cpp 103 KB
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