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  • angle
  • src
  • libANGLE
  • ResourceManager_unittest.cpp
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  • Olli Etuaho's avatar
    Share TextureState structure with TextureImpl · 77ae8d57
    Olli Etuaho authored May 06, 2016
    This refactoring patch removes the need to pass texture state to
    methods of TextureImpl in some cases. It also adds target value to
    TextureState, and moves TextureState definition to Texture.h.
    
    The effective base level can now also be queried from TextureState,
    which reduces the need to pass it around.
    
    Two different code paths that dealt with the TextureStorage11 SRV
    cache are combined into one.
    
    Besides refactoring, this patch fixes applying mTopLevel twice when
    determining the amount of mip levels TextureStorage11.
    
    BUG=angleproject:596
    TEST=angle_end2end_tests, angle_unittests
    
    Change-Id: I1add3d9ad847bec56774e394125156cf9cb0fc2a
    Reviewed-on: https://chromium-review.googlesource.com/342940Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    77ae8d57
ResourceManager_unittest.cpp 1.57 KB
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