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  • angle
  • src
  • tests
  • gl_tests
  • ProgramBinaryTest.cpp
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  • Jamie Madill's avatar
    D3D11: Fix overlapping vertex shader signatures. · bdec2f4e
    Jamie Madill authored Mar 02, 2016
    For the case of drawing with un-normalized integer vertex attributes,
    we need to do some dynamic conversion in the VS. However, each
    attribute can either be signed or unsigned, and our shader signature
    code would treat both as a match, giving rise to a warning in the
    D3D11 Debug runtime. It's unclear if this would give incorrect
    results, but it certainly should not produce a warning.
    
    BUG=angleproject:1329
    
    Change-Id: I302d11b44e8a0ef981e89c181aefac5451a899b7
    Reviewed-on: https://chromium-review.googlesource.com/329998
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
    bdec2f4e
ProgramBinaryTest.cpp 19.9 KB
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