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  • Framebuffer.h
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  • Geoff Lang's avatar
    FramebufferD3D: Only make sure that enabled attachments are not the same. · 4b7f12b2
    Geoff Lang authored Jun 21, 2016
    It's acceptable to have the same object attached to muliple framebuffer
    attachments if they are not being drawn to.
    
    This was triggering failures in the conformance2/state/gl-object-get-calls.html
    test.
    
    BUG=483282
    
    Change-Id: If088ccd9b1189f060dfa33ebbe4d82f1f47559b0
    Reviewed-on: https://chromium-review.googlesource.com/354570Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    4b7f12b2
Framebuffer.h 7.49 KB
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