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  • angle
  • src
  • libANGLE
  • ImageIndex.cpp
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  • Olli Etuaho's avatar
    Do not apply UNPACK_SKIP_IMAGES for 2D textures on D3D · 95faa233
    Olli Etuaho authored Jun 07, 2016
    Resubmitted with test skip added for Intel OpenGL.
    
    GLES 3.0.4 section 3.8.3:
    
    "For the purposes of decoding the texture image, TexImage2D is
    equivalent to calling TexImage3D with corresponding arguments and
    depth of 1, except that UNPACK_SKIP_IMAGES is ignored."
    
    An "applySkipImages" boolean parameter is added to the functions in
    the D3D backend that apply skip offset to the unpack pointer. In case
    2D texture data is uploaded, the parameter is set to false and
    UNPACK_SKIP_IMAGES is not applied.
    
    BUG=angleproject:1406
    TEST=angle_end2end_tests
    
    Change-Id: I5878439e3d38dbae89cc2452a056c2d6bbf9e0b3
    Reviewed-on: https://chromium-review.googlesource.com/351330Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    95faa233
ImageIndex.cpp 4.98 KB
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