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  • angle
  • src
  • tests
  • gl_tests
  • GLSLTest.cpp
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  • Jamie Madill's avatar
    D3D11: Fix integer pow workaround for nested pows. · 5655b849
    Jamie Madill authored Aug 02, 2016
    For some nested pow expressions, queueing two node replacements in the
    same tree traversal would mangle tree, resulting in invalid code. Fix
    this by iterating over the tree until no replacements are found, and
    doing one replacement each iteration.
    
    BUG=angleproject:851
    
    Change-Id: Ie08ab23f4bfe3d5f32726856afc61ff1f3d6c789
    Reviewed-on: https://chromium-review.googlesource.com/365400Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    5655b849
GLSLTest.cpp 69.2 KB
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